FUNGSI AKSARA LAMPUNG DIGITAL UNTUK MEDIA PEMBELAJARAN DALAM KURIKULUM MERDEKA

Authors

  • Alya Agustina Universitas Lampung, Indonesia
  • Tri Mukti Aprilia Universitas Lampung, Indonesia

DOI:

https://doi.org/10.34125/jkps.v10i4.972

Keywords:

Aksara Lampung, Media Pembelajaran Digital, Kurikulum Merdeka

Abstract

This study aims to explore the function and implementation of Digital Lampung Script as a learning medium in the Merdeka Curriculum, which emphasizes flexible, contextual, and competency-oriented learning. The research method used is descriptive qualitative with data collection techniques through interviews, observation, and documentation. The results of the study show that the use of digital media such as Android-based applications and augmented reality (AR) effectively increases students' interest, motivation, and learning outcomes in learning Lampung script. Digital Lampung Script is not only a means of preserving local culture, but also supports the objectives of the Merdeka Curriculum in encouraging creativity, independence, and technology-based learning. In addition, this digital media is able to overcome the limitations of teaching staff and expand access to learning to remote areas. The study also revealed that the development of Digital Lampung Script needs to consider aspects of ease of use, interactivity, and user engagement in order to be used effectively in the learning process. Thus, Digital Lampung Script plays an important role as a bridge between tradition and advances in educational technology, as well as a strategy for preserving Lampung's cultural heritage in the digital age in an adaptive and sustainable manner.

References

Amy, S., & Lisdwiana, K. (2021). Penerapan Model Pembelajaran Picture and Picture Dalam Pembelajaran Menulis Aksara Lampung Di Kelas IV Sekolah Dasar. Laboratorium Penelitian Dan Pengembangan FARMAKA TROPIS Fakultas Farmasi Universitas Mualawarman, Samarinda, Kalimantan Timur, 1(1), 25-33.

Angga Kurnia, Desti Handayani, Muhamad Andre Wira A, R. M. (2015). Aplikasi Pembelajaran Aksara Lampung Berbasis Android. Jurnal Karya Ilmiah Mahasiswa, 4(2), 1–6.

Collins, S. P., Storrow, A., Liu, D., Jenkins, C. A., Miller, K. F., Kampe, C., & Butler, J. (2021). Kurikulum Merdeka Belajar. 167–186.

Indriyani, S. (2018). Eksplorasi etnomatematika pada aksara lampung. UIN Raden Intan Lampung.

Khusnul Khotimah, Y. dan. (2018). Pengembangan Media Pembelajaran Berbasis Multimedia Menggunakan Adobe Flash Cs6 Pada Pengenalan Aksara Lampung Di Sekolah Dasar. Edukasi Lingua Sastra, 16(2), 116– 125. https://doi.org/10.47637/elsa.v16i2.10 0

Laila, S. N., & Azima, M. F. (2020). Permainan Pembelajaran Bahasa dan Aksara Lampung Kaganga Mobile Berbasis Android. TEKNIKA, 14(2), 113–118.

Maharani, A. Z. (2023). Tinjauan Pustaka Tinjauan Pustaka. Convention Center Di Kota Tegal, 1(938), 6–37.

Masri, M., Rusdinal, R., & Gistituati, N. (2023). Implementasi Kebijakan Pendidikan Kurikulum Merdeka Belajar. Jurnal Riset Tindakan Indonesia, 8(4), 347–352.

Maulana, R. (2020). Aksara-aksara di Nusantara: Seri Ensiklopedia. Samudra Biru.

Misliani, L., Kalsum, N. M. U., Saktimulya, S. R., Dewi, T. K. S., Hidayatullah, D., & Hadrawi, M. (2017). Aksara, Naskah, dan Budaya Nusantara. Indigo Media.

Nama, G. F., Pamungkas, A. D., Septama, H. D., Informatika, T., Lampung, U., Elektro, T., & Lampung, U. (2019). Rancang Bangun Aplikasi Game Edukasi Koleksi Permainan Aksara Lampung ( Koper Apung ) Berbasis Android Menggunakan Design and Development of Educatinal Game “ Koleksi Permainan Aksara Lampung ( Koper Apung )” Based on Android Using Scrum. 6(4). https://doi.org/10.25126/jtiik.201961 096

Pitri, M. L., Nordin, N., Langputeh, S., & Rakuasa, H. (2025). Development of E-Module (Electronic Module) Based on Ethnoscience in Natural Science Subject of Human Reproduction for Junior High Schools. JERIT: Journal of Educational Research and Innovation Technology, 2(1), 46–61. https://doi.org/10.34125/jerit.v2i1.28

Putra, J. M., & Menorizah, M. (2025). An Analysis of the Use of the MyPertamina Application in Reducing the Misuse of Government-Subsidised Pertalite (A Literature Review). JERIT: Journal of Educational Research and Innovation Technology, 2(2), 62–72. https://doi.org/10.34125/jerit.v2i2.30

Rabbani, M. A., Hamdan, N. M., & Almasi, M. (2025). The Role of Digital Media as A Technological Innovation in Improving the Quality of Learning. JERIT: Journal of Educational Research and Innovation Technology, 2(2), 109–120. https://doi.org/10.34125/jerit.v2i2.34

Rafiu, A. A., Jibril, A. O., & Shehu, S. (2025). Exploring The Impact of E-Banking on The Sustainability of Muslim-Owned Micro Enterprises in Kwara State, Nigeria. INJIES: Journal of Islamic Education Studies, 2(2), 49–60. https://doi.org/10.34125/injies.v2i2.23

Sholeh, M. I., Habibulloh, M., Sokip, S., Syafi’i, A., ‘Azah, N., Munif, M., & Sahri, S. (2025). Effectiveness of Blended Learning Strategy to Improving Students’ Academic Performance. JERIT: Journal of Educational Research and Innovation Technology, 2(1), 1–13. https://doi.org/10.34125/jerit.v2i1.17

Saputra, W., Akbar, A., & Burhanuddin, B. (2024). Modernization of Da’wah Methods in Fostering Interest Among Young Generation (Case Study QS. Al-Ahzab Verse 46). INJIES: Journal of Islamic Education Studies, 1(2), 61–70. https://doi.org/10.34125/injies.v1i2.7

Septiani, D., Nugraha, M. S., Efendi, E., & Ramadhani, R. (2024). Strengthening Tuition Governance Towards Transparency and Accountability at Ummul Quro Al-Islami Modern Boarding School Bogor. INJIES: Journal of Islamic Education Studies, 1(2), 83–90. https://doi.org/10.34125/injies.v1i2.10

Syafii, M. H., Rahmatullah, A. . S., Purnomo, H., & Aladaya, R. (2025). The Correlation Between Islamic Learning Environment and Children’s Multiple Intelligence Development. INJIES: Journal of Islamic Education Studies, 2(1), 29–38. https://doi.org/10.34125/injies.v2i1.17

Wiresti, R. D., Zakiyyah, A. H., Athari, Z., & Kohhar, W. W. A. (2025). Factors That Affect the Learning of Religious Values in Raudathul Athfal Bunayya Bin Baz Yogyakarta. INJIES: Journal of Islamic Education Studies, 2(2), 93–106. https://doi.org/10.34125/injies.v2i2.35

Yulia, N. M., Asna, U. L., Fahma, M. A., Reviana, P. A., Cholili, F. N., Halimahturrafiah, N., & Sari, D. R. (2025). Use of Game-Based Learning Media Education as An Effort to Increase Interest Elementary School Students Learning. JERIT: Journal of Educational Research and Innovation Technology, 2(1), 38–45. https://doi.org/10.34125/jerit.v2i1.23

Yolanda, N. S., & Laia, N. (2024). Practicality of Mathematics Learning Media Using Applications PowToon. JERIT: Journal of Educational Research and Innovation Technology, 1(1), 27–35. https://doi.org/10.34125/jerit.v1i1.4

Zafari, K. A., & Iskandar, M. Y. (2024). Interactive Multimedia Development With The Autorun Pro Enterprise Ii Application Version 6.0 In Ict Guidance In Secondary Schools. JERIT: Journal of Educational Research and Innovation Technology, 1(1), 20–26. https://doi.org/10.34125/jerit.v1i1.3

Zulkarnaen, I., R, M. Z. M., Syarifudin, S., Rinaldi, S., & Akem, U. (2025). Wireless Fidelity Network Security Threats (Wi-Fi). JERIT: Journal of Educational Research and Innovation Technology, 2(2), 73–82. https://doi.org/10.34125/jerit.v2i2.26

Downloads

Published

2025-12-14

How to Cite

Agustina, A., & Aprilia, T. M. (2025). FUNGSI AKSARA LAMPUNG DIGITAL UNTUK MEDIA PEMBELAJARAN DALAM KURIKULUM MERDEKA. Jurnal Kepemimpinan Dan Pengurusan Sekolah, 10(4), 1586–1594. https://doi.org/10.34125/jkps.v10i4.972