PENERAPAN METODE ROLE PLAYING DALAM LAYANAN BIMBINGAN KLASIKAL UNTUK MENINGKATKAN KESADARAN CHILD GROOMING PADA SISWA SEKOLAH MENENGAH KELAS X
DOI:
https://doi.org/10.34125/jmp.v11i4.3318Keywords:
Role Playing, Bimbingan Klasikal, Child Grooming, Kesadaran Siswa, Game OnlineAbstract
This study aimed to describe the implementation of the role-playing method in classical guidance services to enhance high school students' awareness of child grooming. The research employed a qualitative approach using a descriptive narrative method. The participants were tenth-grade students of Al Irsyad Senior High School, Tegal, selected through purposive sampling. Data was collected through observations, interviews, and documentation, and supported by pre-test and post-test results to describe changes in students' awareness. Data were analyzed using the Miles and Huberman interactive model, including data reduction, data display, and conclusion drawing, while data credibility was ensured through technique triangulation. The findings indicate that the implementation of the role-playing method created an active, participatory, and contextual guidance process. Students demonstrated improved understanding of the concept, characteristics, stages, risks, and prevention of child grooming, supported by an increase in awareness scores from 84.67% in the pre-test to 92.15% in the post-test. These findings suggest that the role-playing method can be implemented as an alternative strategy in classical guidance services to strengthen students' digital safety literacy and awareness of child grooming.
References
A, S., A. D., Abdullah, M. N. A., & Mujayapura., M. R. R. (2025). Pentingnya Pendidikan Dalam Meningkatkan Kesadaran Sosial. Sabana: Jurnal Sosiologi, Antropologi, Dan Budaya Nusantara, 4(2). https://doi.org/10.55123/sabana.v4i2.5125
Agniarahmah, A., Yulia, C., Stevani, & H. (2023). Keefektifan Media Ular Tangga Dalam Meningkatkan Self Awareness. Jurnal Bimbingan Konseling Indonesia, 8(1).
Azzahra, D., L., Syaimi, U., K., Lubis, S., L., Manik, B., & Y., L. (2025). Peran Layanan Bimbingan Klasikal dalam Meningkatkan Konsep Pemahaman Diri Siswa kelas XI-Adam Malik di SMAN 15 Medan. PEMA, 5(3). https://doi.org/10.56832/pema.v5i3.1555
Bila, S., S., Fitriani, D., A., Buhori, & A. (2024). Pengaruh Model Experiential Learning pada Hasil Belajar IPA Siswa Kelas V Sekolah Dasar. PEDADIDAKTIKA: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 11(3). https://doi.org/10.17509/pedadidaktika.v11i3.77087
Citrasukmawati, A., Putri, & S., N. A. (2025). Implemetasi Metode Bermain Peran (Role Playing) Untuk Menumbuhkan Literasi Sains Pada Anak Usia Dini. Jurnal Basataka (JBT), 8(1). https://doi.org/10.36277/basataka.v8i1.584
Darmayunita, N., Farida, Fadillah, & I., M. R. (2025). Roblox sebagai ruang sosial hibrid: Bagaimana Roblox membangun pengalaman komunikasi anak-orang. Jurnal Mahasiswa Komunikasi Cantrik, 5(2), 143–156., 5(2).
Dewi, & K., R. (2025). Pandangan Tiga Mahasiswa Calon Pendidik Terhadap Isu Child grooming di Sekolah. Jurnal Multidisiplin Ilmu Akademik, 2(2).
Fatmasari, F., Anas, & A. (2024). Correlation between Self-Awareness and Adolescent Learning Achievement Aged 14 – 15 Years Korelasi antara Self-Awareness dengan Prestasi Belajar Remaja Usia 14 – 15 Tahun. Jutnal Bahasa, Sastra Dan Pendidikan, 6(2).
Fu, X., Li, & Q. (2025). Effectiveness of Role-play Method: A Meta-analysis. International Journal of Instruction, 18(1). https://doi.org/10.29333/iji.2025.18117a
Halmahera, S., D., A., Pratanti, A. D., Benardy, D. C. S., & Huda., S. (2024). Pelaksanaan Bimbingan Klasikal yang Berpihak pada Siswa: Tinjauan Terhadap Metode, Praktik dan Tantangan. Quanta : Jurnal Kajian Bimbingan Dan Konseling Dalam Pendidikan, 8(2). https://doi.org/10.22460/quanta.v8i2.4767
Han, J., Liu, G., Gao, & Y. (2023). Learners in the Metaverse: A Systematic Review on the Use of Roblox in Learning. In Education Sciences (Vol. https://doi.org/10.3390/educsci13030296
Hasanah, & U. (2025). Classification of Game Genres Based on Interaction Patterns and Popularity in the Virtual World of Roblox. International Journal Research on Metaverse, 2(3). https://doi.org/10.47738/ijrm.v2i3.30
Kurniasih, D., D., Rahman, H., Z., M., Ayunisa, A., D., Mustofa, & K. (2025). Analysis of awareness and confidence in learning outcomes with students’ academic motivation: SEM approach. Jurnal Inovasi Teknologi Pendidikan, 12(1).
London, M., Sessa, I., V., Shelley, & A., L. (2023). Developing Self-Awareness: Learning Processes for Self- and Interpersonal Growth. In Annual Review of Organizational Psychology and Organizational Behavior (Vol. https://doi.org/10.1146/annurev-orgpsych-120920-044531
MILA, & P., M. F. (2025). Strategi Layanan Klasikal Sebagai Usaha Peningkatan Kontrol Emosi Siswa. Jurnal Psikoedukasia, 1(2). https://doi.org/10.26877/psikoedukasia.v1i2.202
Miles, M. B., Huberman, A. M., & Saldaña, J. (2014). Qualitative Data Analysis: A Methods Sourcebook. Sage.
Mu’min, A., S., Santri, D., Susilowati, & T. (2023). Intervensi Pasca Trauma pada Anak Korban Kekerasan Seksual di Indonesia. Kajian Ilmu Kependidikan, 16(2).
Musthofiyyah, R., Mustakimah, M., Muthohar, & S. (2025). Penggunaan Metode Bermain Peran (Role Playing) untuk Mengembangkan Keterampilan Sosial Emosional Anak Usia 4-5 Tahun. Aulad: Journal on Early Childhood, 8(1). https://doi.org/10.31004/aulad.v8i1.902
Nuryah, S., A., Warsono, & W. (2023). Child grooming pada Media Sosial Sebagai Modus Baru Pelecehan Seksual Anak di Desa Kedungpeluk. Jurnal Pendidikan Tambusai, 7(2).
Ohlsson, A., Sjöstrand, & M. (2025). Self-awareness and self-leadership in a Swedish cross-contextual personal development course: a qualitative study on perceived personal development. European Journal of Training and Development, 49(10). https://doi.org/10.1108/EJTD-01-2025-0006
Raoufi, K., Hilbert, A., Sanchez, C. A., Fan, Z., Sencer, B., Steingrimsson, B., Johnston, M. L., & Haapala, K. R. (2025). Development of a quantitative learning assessment (QuLA) method and its application in manufacturing engineering courses in mechatronics. Manufacturing Letters, 44, 1609–1617. https://doi.org/https://doi.org/10.1016/j.mfglet.2025.06.180
Ratnasari, D., Solehuddin, & M. (2022). Bimbingan Dan Konseling Bermain Pendekatan Client Centered Sebagai Upaya Preventif Tindakan Kejahatan Seksual Child Grooming Pada Anak. Jurnal Mahasiswa BK An-Nur : Berbeda, Bermakna, Mulia, 8(1). https://doi.org/10.31602/jmbkan.v8i1.6130
Sugiyono. (2021). Metode Penelitian Kuantitatif, Kualitatif dan R&D. Alfabeta.
Syani, A., I., Suriswo, S., Sudibyo, & H. (2025). Analisis Kebutuhan Siswa dan Guru terhadap Pengembangan Bimbingan Klasikal dalam Meningkatkan Pemahaman Bullying Siswa. JIIP - Jurnal Ilmiah Ilmu Pendidikan, 8(5). https://doi.org/10.54371/jiip.v8i5.8018
Takano, M., Taka, & F. (2022). Fancy avatar identification and behaviors in the virtual world: Preceding avatar customization and succeeding communication. Computers in Human Behavior Reports, 6. https://doi.org/10.1016/j.chbr.2022.100176
Tie, D., He, M., Li, W., & Xiang, Z. (2025). Advances in the application of network analysis methods in traditional Chinese medicine research. Phytomedicine, 136, 156256. https://doi.org/https://doi.org/10.1016/j.phymed.2024.156256
Uke, & G., O. (2024). Kontribusi Layanan Bimbingan Klasikal Terhadap Peningkatan Self Esteem Siswa SMK Negeri Rowokangkung Kabupaten Lumajang Tahun Pelajaran 2024/2025. Journal of Education Counseling, 4(01). https://doi.org/10.62097/jec.v4i01.1997
w., W., Y., Mufid, L., & F. (2022). Techno Prevention sebagai Upaya Pencegahan Terhadap Pelaku Child grooming melalui Media Sosial. JURNAL RECHTENS, 11(1). https://doi.org/10.56013/rechtens.v11i1.1385
Wulandari, & D., P. (2025). Kepemilikan Robux dan Ketimpangan Sosial Digital Anak: Analisis Hukum Perlindungan Anak di Indonesia. Al-Zayn : Jurnal Ilmu Sosial & Hukum, 3(6).
Yuliastika, T., Poerana, F., & A. (2023). Motif Penggunaan Game online Roblox pada Anak Usia Sekolah. Jurnal Ilmiah Wahana Pendidikan, Mei, 2023(9).












